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Overview: Absurdity Afoot is an absurd card game designed for 3-6 players, each embarking on a journey to become the Supreme Ruler of Absurdia. The game combines elements of strategy, luck, and pure whimsy. Players collect and play a variety of bizarre cards with the goal of accumulating Absurdity Points (AP). The first player to…
Overview: Absurdity Afoot is an absurd card game designed for 3-6 players, each embarking on a journey to become the Supreme Ruler of Absurdia. The game combines elements of strategy, luck, and pure whimsy. Players collect and play a variety of bizarre cards with the goal of accumulating Absurdity Points (AP). The first player to reach 100 AP wins, claiming the coveted title and a cardboard crown (included in the box).
Components:
Card Details:
Setup:
Gameplay: On their turn, a player can either draw a card from the pile or play a card from their hand. Playing a card means executing its action, summoning its creature, utilizing its object, implementing its twist, or issuing its challenge. Each card action successfully completed earns the player AP, as specified on the card.
Winning: The game continues until a player reaches or exceeds 100 AP, becoming the Supreme Ruler of Absurdia. They are awarded the cardboard crown and must give a short, absurd acceptance speech.
Rules:
Absurd Additions: For added chaos, introduce house rules like “Must Mimic a Creature Card’s Sound When Played” or “Players Must Address Each Other as ‘Your Whimsiness.’”
Absurdity Affot is more than a game; it’s an exercise in embracing the absurd, laughing at the unpredictable, and celebrating the joy of nonsensical victory. Perfect for parties, family gatherings, or any occasion needing a sprinkle of absurd whimsy.